WebRTC 实例之视频通信:(一)服务器端代码
WebRTC 视频Demo
在本节中,我们将构建一个客户端应用程序,允许两个用户在不同的设备上使用webrtc通信。我们的应用将有两页:一个用于登录,另一个用于通讯。

这两个页面将包含在div标签中。大多数输入是通过简单事件处理程序完成的。

信令服务器
要创建webRTC连接客户端,必须能够传输消息而不使用webRTC对等连接。这是我们将使用html5 WebSockets-用于建立浏览器和服务器之间的双向套接字连接。现在让我们开始使用WebSockets创建server.js文件并插入以下代码:
//require our websocket library
var WebSocketServer = require('ws').Server;
//creating a websocket server at port 9090
var wss = new WebSocketServer({port: 9090});
//when a user connects to our sever
wss.on('connection', function(connection) {
console.log("user connected");
//when server gets a message from a connected user
connection.on('message', function(message) {
console.log("Got message from a user:", message);
});
connection.send("Hello from server");
});
第一行中我们引用已经安装的websocket库,如果没有安装请先进行安装(npm install ws)。然后在端口号9090上创建一个socket服务器。接下来,我们监听连接事件。当用户对服务器建立websocket连接时,将执行connection方法。然后我们监听用户发送的消息。最后,我们向连接的用户发送响应“Hello from server”。
在我们的信令服务器中,我们将为每个连接使用基于字符串的用户名,以便我们知道发送消息的信息。让我们更改我们的连接处理程序:connection.on('message',
function(message) {
var data;
//accepting only JSON messages
try {
data = JSON.parse(message);
} catch (e) {
console.log("Invalid JSON");
data = {};
}
});我们只接受JSON消息。接下来,我们需要将连接的用户存储在某个地方。我们将使用一个简单的JavaScript对象来保存用户信息。更改server.js的顶部:
//require our websocket library
var WebSocketServer = require('ws').Server;
//creating a websocket server at port 9090
var wss = new WebSocketServer({port: 9090});
//all connected to the server users
var users = {};//这里是新增加的变量我们将为来自客户端的消息添加一个类型字段。例如,如果用户想要登录,他会发送login
类型消息。让我们定义它:
connection.on('message', function(message) {
var data;
//accepting only JSON messages
try {
data = JSON.parse(message);
} catch (e) {
console.log("Invalid JSON");
data = {};
}
//switching type of the user message
switch (data.type) {
//when a user tries to login
case "login":
console.log("User logged:", data.name);
//if anyone is logged in with this username then refuse
if(users[data.name]) {
sendTo(connection, {
type: "login",
success: false
});
} else {
//save user connection on the server
users[data.name] = connection;
connection.name = data.name;
sendTo(connection, {
type: "login",
success: true
});
}
break;
default:
sendTo(connection, {
type: "error",
message: "Command no found: " + data.type
});
break;
}
});如果用户使用登录类型发送消息,则:
1.检查是否有人已使用此用户名登录
2.如果是,那么告诉用户他没有成功登录
3.如果没有人使用此用户名,我们将用户名作为连接对象的key。
4.如果命令不被识别,我们发送错误。
下面的代码是用于将消息发送到连接的helper函数。将它添加到server.js文件中:
function sendTo(connection, message) {
connection.send(JSON.stringify(message));
}当用户断开连接时,我们应该清理其连接。当关闭事件触发时,我们可以删除用户。将以下代码添加到连接处理程序:
connection.on("close", function() {
if(connection.name) {
delete users[connection.name];
}
});在成功登录后,用户希望跟其他用户建立链接的请求。他应该向另一个用户提供实现它的提议。添加提供处理程序:
case "offer":
//for ex. UserA wants to call UserB
console.log("Sending offer to: ", data.name);
//if UserB exists then send him offer details
var conn = users[data.name];
if(conn != null) {
//setting that UserA connected with UserB
connection.otherName = data.name;
sendTo(conn, {
type: "offer",
offer: data.offer,
name: connection.name
});
}
break;首先,我们得到我们想要调用的用户的连接。如果存在,我们就派他提供细节。我们还向连接对象添加othername。这是为了便于后来找到它的简单性。
对响应的回答有一个类似的模式,我们在提供处理程序中使用。我们的服务器只通过所有消息作为对另一个用户的应答。在提供处理程序后添加以下代码case "answer":
console.log("Sending answer to: ", data.name);
//for ex. UserB answers UserA
var conn = users[data.name];
if(conn != null) {
connection.otherName = data.name;
sendTo(conn, {
type: "answer",
answer: data.answer
});
}
break;最后一部分是在用户之间处理ice候选人。我们使用相同的技术在用户之间传递消息。主要区别是,候选消息可能按任何顺序为每个用户执行多次。添加候选处理程序.
case "candidate":
console.log("Sending candidate to:",data.name);
var conn = users[data.name];
if(conn != null) {
sendTo(conn, {
type: "candidate",
candidate: data.candidate
});
}
break;要允许我们的用户断开与其他用户的连接,我们应该实现挂起函数。它还将告诉服务器删除所有用户引用。添加离开处理程序.
case "leave":
console.log("Disconnecting from", data.name);
var conn = users[data.name];
conn.otherName = null;
//notify the other user so he can disconnect his peer connection
if(conn != null) {
sendTo(conn, {
type: "leave"
});
}
break;还需要向其他用户发送离开事件,以便因此断开对等连接。我们还应该处理用户从信令服务器放弃连接时的情况。让我们修改我们的关闭处理程序.
connection.on("close", function() {
if(connection.name) {
delete users[connection.name];
if(connection.otherName) {
console.log("Disconnecting from ", connection.otherName);
var conn = users[connection.otherName];
conn.otherName = null;
if(conn != null) {
sendTo(conn, {
type: "leave"
});
}
}
}
});以下是我们的信令服务器的全部代码:
//require our websocket library
var WebSocketServer = require('ws').Server;
//creating a websocket server at port 9090
var wss = new WebSocketServer({port: 9090});
//all connected to the server users
var users = {};
//when a user connects to our sever
wss.on('connection', function(connection) {
console.log("User connected");
//when server gets a message from a connected user
connection.on('message', function(message) {
var data;
//accepting only JSON messages
try {
data = JSON.parse(message);
} catch (e) {
console.log("Invalid JSON");
data = {};
}
//switching type of the user message
switch (data.type) {
//when a user tries to login
case "login":
console.log("User logged", data.name);
//if anyone is logged in with this username then refuse
if(users[data.name]) {
sendTo(connection, {
type: "login",
success: false
});
} else {
//save user connection on the server
users[data.name] = connection;
connection.name = data.name;
sendTo(connection, {
type: "login",
success: true
});
}
break;
case "offer":
//for ex. UserA wants to call UserB
console.log("Sending offer to: ", data.name);
//if UserB exists then send him offer details
var conn = users[data.name];
if(conn != null) {
//setting that UserA connected with UserB
connection.otherName = data.name;
sendTo(conn, {
type: "offer",
offer: data.offer,
name: connection.name
});
}
break;
case "answer":
console.log("Sending answer to: ", data.name);
//for ex. UserB answers UserA
var conn = users[data.name];
if(conn != null) {
connection.otherName = data.name;
sendTo(conn, {
type: "answer",
answer: data.answer
});
}
break;
case "candidate":
console.log("Sending candidate to:",data.name);
var conn = users[data.name];
if(conn != null) {
sendTo(conn, {
type: "candidate",
candidate: data.candidate
});
}
break;
case "leave":
console.log("Disconnecting from", data.name);
var conn = users[data.name];
conn.otherName = null;
//notify the other user so he can disconnect his peer connection
if(conn != null) {
sendTo(conn, {
type: "leave"
});
}
break;
default:
sendTo(connection, {
type: "error",
message: "Command not found: " + data.type
});
break;
}
});
//when user exits, for example closes a browser window
//this may help if we are still in "offer","answer" or "candidate" state
connection.on("close", function() {
if(connection.name) {
delete users[connection.name];
if(connection.otherName) {
console.log("Disconnecting from ", connection.otherName);
var conn = users[connection.otherName];
conn.otherName = null;
if(conn != null) {
sendTo(conn, {
type: "leave"
});
}
}
}
});
connection.send("Hello world");
});
function sendTo(connection, message) {
connection.send(JSON.stringify(message));
}